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Abridged Ruleset

This is an abridged version of Skirmish League's rule set, intended as a short introduction to players wishing to watch SL matches and participate in unofficial scrimmages. It is not the complete rule set. Players still should familiarize themselves with the complete league rules before participating in their first official SL match.

Game-play, Tiebreakers, Classes, and Lag

In Skirmish League, player statistics, such as kills and deaths, are recorded and added to the site. SL games have a maximum of eight players per team. If a team has less than eight players, it may still play, but it will have to play short-handed until more players arrive to play for that team. However, to play an SL game, the squad has to have at least four eligible players. Any less and the squad has to forfeit.
SL games are flagging games. Each game runs for 30 minutes. One way to win would be for a team to capture and hold all of the flags simultaneously for 20 seconds before that 30 minute time limit is up. Regular season matches are best of three games, meaning the first squad that wins two games wins the match. Playoff matches are best of five, meaning that to win, a squad must be the first to win three games. If a game's 30 minute time limit is passed before either team can win the game, the game's "regulation" period ends and an "overtime" period begins. Overtime periods also last 30 minutes at the longest and can also be won by flagging. There are, however, a few differences. For one, overtime statistics for kills and deaths are not recorded; instead, the kills and deaths for the regulation-time game are entered as the official stats for that combination of regulation and overtime. The team that wins the overtime period is credited as winning the game. (Thus, in the event of a tie in regulation, all recorded kills and deaths come from regulation, but the recorded win or loss comes from overtime.) Also, the first overtime period is 8 vs. 8 like regulation time, but if after 30 minutes of overtime, the game is still inconclusive, another overtime starts, and this overtime, as well as any subsequent overtime periods for this game, will be only 4 vs. 4.
In a regulation-time SL game, each player receives three lives. If that player dies three times, that player is "eliminated" from the game and his team now has to play with one less player. Thus, eliminating all of the opposing players by killing them until they run out of lives, also called "blackout", is the other way for a team to win an SL game. In overtime, all players receive only ONE life.
Players may play the Marine and Grenadier classes without restriction. Also, each team is allowed up to two Medics, one Ripper Gunner, and one Sniper. Teams are not required to play any certain amount of players at each class, but they may not exceed the limits on those three restricted classes. No other classes, such as Light Machinegunner, are allowed. On top of that, if players start regulation or overtime period as one class, they have to play that class to the end of that period and may not change; classes can be changed between games and before the start of an overtime period, however.
All players have to meet the lag limits of an average ping no higher than 400 ms and neither packetloss category higher than 5.0%. Packetloss lower than -5.0% (so-called "negative lag") is also not allowed. On top of that, the league staff can place players into spec for excessive "visual" lag (such as warping, also known as "hopping") even if those players' lag statistics are within the limits.

All substitute players enter the game with only one life. Players that are asked to be unspecced by their captain after the game has started are still considered subs. Even if that player was in the game before but left (for example, because of frame lag or a disconnect), he is still considered a sub if his captain asks for him to be unspecced back in. If, however, a player has only one life left and leaves the game, he is considered eliminated and no sub may be entered for him. So, for example, if a player with three lives ping spikes during a game, he or his replacement will have only one life when he is put back in; if he ping spikes with two lives, he will again have one life; if he ping spikes with one life, or if he ping spikes again after entering the game as a one-life sub, he is eliminated and no player may be put in for him.
There are several rules that players must follow when playing. In addition to the class restrictions and lag limits, players may not make use of physics or vision bugs, such as trying to damage players on the other side of a wall or hiding in spots where vision-blocking elements do not align with physical elements. Players removed from the game by the referee for having illegal lag can still be substituted back in once their lag has settled down, or instead a replacement can be substituted for them. However, players removed for using an illegal class or for abusing map bugs have their game spot eliminated, meaning no sub can be put in for them.

Spec Info

Spec info is the act of spectators providing in-game players with information on the game, such as for example giving a team the coordinates of the other team, or advising the team on certain strategies. Spec info is not allowed in Skirmish League. Spectators may not communicate with in-game players in any way whatsoever. This is a very serious rule violation, and anyone who is caught providing spec info, receiving spec info without reporting it, or even aware of the spec info but not reporting the offense, will be permanently banned from the league.

Eligibility To Play, Multiple Aliases

In order to play for a particular squad and have a player's stats recorded, that player has to be a part of the squad's starter list by applying to join the squad on the league Website, being accepted by the squad's captain, and being placed on the starter list as opposed to the bench list (each squad is allowed 20 starters and 10 bench, and it takes 10 days for a player to move from bench to starter if that player does not initially join the squad as a starter). Players may also play as "Non-Team" players, but only if both squads agree to allow NT players in their match. Furthermore, to be eligible to be an NT player, a player must be a member of NO squads in the league.
Players are allowed to have only one alias permitted to the league zone, and may be a member of only one squad at a time. Players caught double-squadding (playing as members of multiple squads at the same time) will be permanently banned from the league.

Behavior

Spamming, vulgarity, and harassment is not allowed, on either the website or in the league zone, and when in the zone, from neither spectators or in-game players. Spectators who use such language may be first warned for their actions, or they may be removed from the league zone for 60 minutes. In-game players who use such language will always be warned first, but if they continue with their actions, they too may be removed. Players removed in such a way may not be substituted for. Also, such behavior may result in a longer ban from the league zone at the discretion of the league staff.

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